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In 2023, he assumed the role of Editor-in-Chief. In 2022, he returned to How-To Geek to focus on one of his biggest tech passions: smart home and home automation. In 2019, he stepped back from his role at Review Geek to focus all his energy on LifeSavvy. With years of awesome fun, writing, and hardware-modding antics at How-To Geek under his belt, Jason helped launch How-To Geek's sister site Review Geek in 2017. After cutting his teeth on tech writing at Lifehacker and working his way up, he left as Weekend Editor and transferred over to How-To Geek in 2010. He's been in love with technology since his earliest memories of writing simple computer programs with his grandfather, but his tech writing career took shape back in 2007 when he joined the Lifehacker team as their very first intern. Jason has over a decade of experience in publishing and has penned thousands of articles during his time at LifeSavvy, Review Geek, How-To Geek, and Lifehacker. Prior to that, he was the Founding Editor of Review Geek. Prior to his current role, Jason spent several years as Editor-in-Chief of LifeSavvy, How-To Geek's sister site focused on tips, tricks, and advice on everything from kitchen gadgets to home improvement. He oversees the day-to-day operations of the site to ensure readers have the most up-to-date information on everything from operating systems to gadgets. Jason Fitzpatrick is the Editor-in-Chief of How-To Geek. Search for an application in the App Store on your iPad 1, for example, and the App Store app will tell you that the app can't be downloaded because it requires a device running iOS 7 (or 8, or 9), and therefore can't be installed on your iPad.even if there was an iOS 5 version of the app at some point in the past. On the surface, this is a perfectly sensible thing for Apple to do: why would they ever want you to download older, buggier, and potentially less secure software when there's an updated version available? When you're on an older device, however, this means an app may not be compatible with your old version of iOS. The way Apple has the App Store configured, you are always directed towards the newest version of an application. Many people abandon these old-but-still-functioning devices not because they're upset about missing out on the new iOS features, but because it's such a pain to download apps to them. While getting stuck on older software is par for the course, it can be frustrating. With every new wave of iOS hardware, a little bit of the legacy hardware is left behind. The iPhone 4 is stuck at iOS 7.1.2, for example, and the first-gen iPad is stuck all the way back at iOS 5.1.1. Although Apple does a pretty admirable job dragging old hardware along for each iOS update, every train has a final stop. What's the Deal With Old Versions of iOS and New Apps?Īs of the publication of this article, we're currently on iOS 9 and, in a short few months, iOS 10 will roll out to the public. Follow the instructions on the ReadMe.txt file to install it. The "PM Disk Launcher" folder contains an optional app that will allow Photo Mechanic to automatically launch when you mount camera cards. The next time you choose Browse with Photo Mechanic, it will remember your selection. If you have more than one version (versions 5 and 6, for example) choose the one you want to use most often.
* Added IPlayer.SetCurrentThrownItemAmmo() to be able to control thrown item ammo amount. * Added IPlayer.SetCurrentPrimaryWeaponAmmo(), IPlayer.SetCurrentSecondaryWeaponAmmo() to be able to control ranged weapon ammo and special ammo amount. * Added IPlayer.SetCurrentMeleeDurability(), IPlayer.SetCurrentMeleeMakeshiftDurability() to be able to control current melee weapon durability. This is similar to the old AddCameraFocusObject() and IgnoreCameraFocusObject() functions. * Added IPlayer.GetCameraSecondaryFocusMode(), IPlayer.SetCameraSecondaryFocusMode(), IObjectStreetsweeper.GetCameraSecondaryFocusMode(), IObjectStreetsweeper.SetCameraSecondaryFocusMode() to be able to control how the camera by default focuses on other players. * IPlayer.SetUser() and IUser.SetPlayer() now have an optional argument to disable the flashing effect. * Fixed a bug where kicked entries in the server software wouldn't always be displayed properly. * The game server browser will no longer reset its scroll position while refreshing. * You can now throw shurikens, grenades, molotovs, C4 and mines without hitting teammates standing close to you, as with other thrown weapons. * Fixed a bug where bots could be duplicated over time as players joined and left a game. * Fixed a bug where you could change the drop-in-mode for offline games in the host game panel (drop-in is not applicable in offline games!). * Fixed a bug where a local co-op player who had previously left an offline game would sometimes appear in a player slot when a new game was hosted. * Game.WriteToConsole() messages will be completely ignored if not running in the map editor and if the console is hidden. * DialogueTrigger now has an option to show the text in the chat or not. * Added property CameraSecondaryFocusMode to PlayerSpawnTrigger which controls how the camera's secondary focus works for spawned players. * Live mines, grenades and molotovs can now be used directly in the map editor. The default values can be changed in the config.ini file by changing the HOST_GAME_FIRST_BAN_DAYS, HOST_GAME_SECOND_BAN_DAYS and HOST_GAME_THIRD_BAN_DAYS values. * The /ban command now bans a user for 14 days the first ban, 30 days the second ban and permanently the third ban. * Bots will now always prioritize running towards their guard target if the distance to the target is more than 3 times their guard range or chase range. * Made bots' aim more stable and less jittery, plus some minor tweaks to the aiming behavior. * Shuriken pickup amount decreased from 7 to 6 and shuriken damage lowered from 20 to 17 - lowering the total potential damage output from 140 to 102. * Shuriken can now be sheathed at any time, e.g. * When playing any offline game (including challenges and the tutorial) opening the Esc menu will pause the game. * The game server browser now shows servers that are hosted in a different version of the game in red. This makes it possible to vote when using a controller. * All voting can now be done via the main menu as an alternative to using F1-F4 and spacebar. This allows you to have a map rotation without the voting. * Map Rotation can now be set to "None", "Vote", "Random" or "One-by-one". * Several new customization items (the new items are currently not unlockable!). * New challenge: "Streetsweeper Sweep-up". * New survival map: "Sanctuary Survival". * New campaign: "Escape From Precinct 9". A MetroCorp-patented attack drone which, when activated, autonomously seeks out and attacks enemies. I jumped right into the program I had the least experience with, Bulletproof, and found myself up and running in no time. Most of the products in the Shooter Suite are intuitive enough to use right away with little or no tutorials required. While I’m assuming Frames hasn’t changed much in the last few years, I was admittedly pretty excited to check out the new features of the other plug-ins and try out Bulletproof, Offload, Denoiser II and LUT Buddy for the first time. I’d also used Frames awhile back on my first feature to deinterlace some 60i footage and convert to 24p back in the old days before we all had cameras that could shoot progressively. Pluraleyes has been my go-to for sound syncing over the last few years, and I was pleased to see Instant 4K in the bundle, as it’s basically an update of Red Giant’s older product I used often – Instant HD, which intelligently upconverts footage somewhat better than just blowing it up in your editor.
In looking over your question and what I believe your trying to accomplish, can you clarify a few things. Sorry for the delay in getting back, since my last reply I learned my brother-in-law passed away very suddenly and we have had to focus attentions there. Just think about having your trigger string as part of the action name. If you were clever about the naming of the actions you also wouldn’t have to maintain a list of available ones in your trigger action. I’d advise setting up the other prompts as actions so you that it isn’t just one megalithic action but more modular. However if you are looking for a text string entry to trigger a form then Drafts does not currently support that.īut, if you used a keyboard shortcut to trigger an action containing a prompt that allowed you to type in a text string, Drafts could then use that to offer up and display other prompts that would allow you to capture additional information that could then be inserted into the Draft. If you have a Drafts prompt in an action, you can trigger that action with a keyboard shortcut. I’m assuming this is related to your post over on the Drafts forum. I would then sit down and copy the data from the PDF file into text using Ulysses and Typinator. The only thing that I can think of right now is to create a PDF questioner with pre-defined answers to common questions and blank areas for longer answers. Moreover, it does not support iCloud file sync.ĭrafts 5 has some interesting potential but there is currently no way to enter a keyboard abbreviation (rep.mood) to have the prompt actions activated. Unfortunately, it has not been updated in over a year and the developer is not responsive at all. The text entry within TE iOS app is clunky and all of the apps that support TE do not support fill-in prompts.Įditorial is perhaps the best app out there that gets close to what I would need to move from Mac to iOS. I want to stay away from TextExpander as is does not bring value to my workflow. Thus, here is the question - can this be done on the iPad? However, it is annoying to take Mac and iPad with me everywhere I go. The clients use Apple Pencil to complete all of the paper tests and forms on the iPad. I used to print them out and then scan them but nowadays I have them on my iPad. I also administer a few pair based tests. Nevertheless, I use Ulysses + Typinator for my intake workflow with clients. After about 90 minutes of intake, I get an eye strain. My main complaint is that there is currently no font size control option and the user prompt with fill-in text areas are too small. As I was searching for a replacement, I discovered Typinator. However, I stopped paying for TE subscription as the developers have added nothing useful over the past two years. Thus, I have predefined answers and some require me to fill-in the text. Many of the client responses are similar. So just below is the part of the script that does this for me.Part of my job is to do psychological assessments during which I have to ask a lot of different questions. But recently I decided I wanted to center it in the front screen, and I wanted to do that from within the AppleScript so as not to have to break up the AppleScript to allow Keyboard Maestro to position it using the manipulate a window action. It works flawlessly and I’ve been using it for many months. It’s designed to copy the misspelled word, open the Typinator “Create new item” window, select the appropriate set, and click the suggestions menu. To give an example, the below Keyboard Maestro macro allows me to quickly add an auto-correction to one my Typinator sets. My reason for this is to be able to streamline certain Keyboard Maestro macros by having a single AppleScript do everything, instead of breaking it up into multiple AppleScripts and Keyboard Maestro actions. I’m trying to learn window positioning using AppleScript, particularly when there are multiple screens involved. Howdy folks, I’m hoping some AppleScript gurus can chime in here ( link to original topic in Keyboard Maestro forum). NOTICE: MAKE SURE TO HAVE YOUR ANTIVIRUS DISABLED, NOT DOING SO RESULTS INTO THE GAME YOU ARE INSTALLING TO CRASH AND NOT OPEN. Depending on your options it may be under '7-zip' or 'WinRAR' submenu.) Run setup.bat. YOU MUST HAVE DIRECTX INSTALLED TO AVOID DLL ERRORS. (Special note for Sims players since googling 'how to extract 7z file' is too hard for some of you - install 7-zip or WinRAR, right click on the downloaded file and select 'Extract here'. Don’t forget to run the game as administrator. If you encounter any problems, run the game as administrator and be sure to update your video drivers and have DirectX installed which you can get here.Ĭlick the download torrent button below to start your The Sims 4 ALL DLC’s Free Download.
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Only has effects when using any HBAO preset.ĭepthOfField when using scopes the surrounding image will be blurry. HBAO tweaks were made to fit better the new tonemap settings. Motion blur recommended only for cinematic purposes, lowers FPS. Individual settings to enable/disable features.ĭebugMode to compare individual settings, Shift + Insert by default. You can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.ĭefault, ACES, Filmic and PerMap tonemap options. Please delete the old mod together with its config file BepInEx/config/. zip and move the BepInEx folder to your main SPT directory. Spotted Target once you aim on top of a target your focus point won't change within a radius around it.Įxtract the. Raycast Foliage includes foliage on auto focus, targets still have priority. Raycast Auto Focus System low, high quality and foliage mode. Settings are available for multiple states, not aiming, aiming and using scopes.ĭepthOfField inside of scopes as a separate feature, Disabled by Default. OpticZoom the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).īSG's Z-Blur feature overhaul, Disabled by Default. HoldingBreathOnly the feature will be enabled only when Holding breath. Lens detection more precise focus point, Scope detection the feature will work without the need of FOV changes. SurroundDOF Speed was too slow, changed from 4 to 16.ġ.2.0 Config file and Presets* are compatible with this version BepInEx/config/.ĭepthOfField is now out of experimental and should have better quality and better controls, Disabled by Default. Hideout wasn't working as intended and it was reworked.įor the new defaults, reset their Tonemap settings. Streets has brighter blacks while having a similar overall brightness. NVG is now always blurred even when aiming with iron sights. Weapon, IronSights, Sights and NVG are now the settings available.Ĭollimators and Scopes were combined into Sights. On Graphics settings High-quality color needs to be On for depth of field to work properly. Inventory and gesture screen depth of field.ĭistance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too. When comparing graphics with insert the volumetrics takes time to update. Planned features are brightness, more volumetrics control and better player flashlight detection. Slightly brighter nights, doesn't affect interiors, Enabled by Default.ġ.3.0 Config file and Presets* ar e compatible with this version BepInEx/config/.Įxperimental Flashlight changes, customizable range and volumetrics, Enabled by Default. NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSk圜olor. Interchange has received its own set of settings due to it looking different than other maps. Interiors are now correctly lit from light portals, Use NVG OriginalSk圜olor to revert this change. OriginalColor On by default, you can turn it Off for an image without any filters. OriginalSk圜olor fixes interior glow by default, set this to 1 for brighter interiors. NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision. Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSk圜olor, CustomGlobalFogIntensity and NVG MoonLight Intensity. zip and move the BepInEx folder to your main SPT directory, 7zip recommended.ġ.4.0 Config file and Presets* are compatible with this version BepInEx/config/.Įxperimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default. R1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.Įxtract the. Thanks to CWX, SamSWAT for their mods helping me on modding in general. Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.ĮFT's PostFX still works, although I recommend disabling any Color grading.įPS shouldn't change while GPU limited and not using Cinematic Features.Įxperimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.Įxperimental maps Better Sun colors and Skylight colors.įlashlight sometimes needs toggle to activate. Brightness can be changed.ĬolorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.Įxperimental maps Sun color was improved. Tone mapping was improved and now has options ACES and Filmic. This mod changes EFT's default lighting and postprocessingĭefault Brightness, lighting, fog and tone map settings can be changed by pressing F12Īdvanced settings allows for better customization Experimental mods like Sense can be found on GitHub |
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